Games - Fake Out , Stop & Steal, Red Rover, Kangaroo Tail, Balloon Ball, Pop The Weasle,
Roof Ball
, Helicoptors, Skipping

GAME: FAKE OUT

OBJECTIVE: To make Mum or Dad
look like a dummy.
EQUIPMENT: A big ball.
HOW TO PLAY:Mum/Dad folds arms while
son/daughter either passes the ball or fakes the pass in an attempt to fool Mum/Dad. If Mum/Dad unfolds their arms on the fake, they have
been fooled.
CONCEPTS LEARNT: Faking,dummying.
SKILLS PRACTICED: Chest pass,pass fake.
POINTS TO EMPHASISE: Step into pass, ball starts at chest,elbows out, extend arms and point
fingers to target. Same movement and extension for fake without letting go.
VARIATIONS: Lateral pass and
fake (football) push pass and fake (netball).
CAUTION: Do not reverse the game as
the child may catch a ball on the nose.
A ball on the nose is not fun.

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GAME: STOP & STEAL
OBJECTIVE: Steal the ball without
getting tagged.
EQUIPMENT: A small ball.
HOW TO PLAY: Mum/Dad puts the ball on the ground between their legs with their back to
their son/daughter who is 5 to 6 m away (home). Mum/Dad spells the word STOP, eg: S-T-O-P spells STOP. When Mum/Dad says "STOP" she/he spins around to see if she/he can see their son/daughter moving. If they catch them moving they go back to the start. The child tries to steal the ball and run back to the start without being
tagged.
CONCEPTS LEARNT: Possession, home,
opponents vision.
SKILLS PRACTICED: Stopping, body balance,
changing direction.
POINTS TO EMPHASISE: Bend the knees when stopping, keep head inside base of feet like a pyramid, move quietly on toes.
VARIATIONS: Get child to pick up
the ball with the other hand. This will
encourage stepping off the foot when
stealing the ball.

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GAME: RED ROVER
OBJECTIVE: To get pass Mum/Dad without
being tagged.
EQUIPMENT: Space of approx. 4m x 6m.
HOW TO PLAY: Set boundaries as sidelines, you can use a garden hose, line between 2 trees, fence etc, so that there is a set space within which to play the game. The child starts at one end and tries to run past Mum/Dad to the other side when called over, eg. "Red rover, red rover, Johnny come over." When tagged the child goes into the
middle.
CONCEPTS LEARNT: Boundaries, directional play,
defence, evasion.
SKILLS PRACTICED: Stepping, running, stopping,
sliding, faking, changing pace.
POINTS TO EMPHASISE: Looks for the gaps, fake using head, shoulders and eyes, slide when in the middle, bend your knees, be ready.
VARIATIONS: Can add in more people and can
add a ball so that the person in the middle has
to tag the person with the ball, to develop
concept of passing/teamwork.
CAUTION: Only call over one at a time when
starting and two at a time if you are going
to add the ball to avoid collisions.

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GAME: KANGAROO TAIL
OBJECTIVE: To jump on someone else's tail.
EQUIPMENT: Old pairs of pantyhose, old
newspaper.
HOW TO PLAY: Put a piece of old newspaper rolled
up into a ball in each end of the pantyhose.
Tuck one end into the back of your shorts
and let the other end fall to the ground like
a tail. Do the same for your child. One person is in and tries to bounce like a kangaroo on someone else's tail.
SKILLS PRACTICED: Jumping, body balance.
POINTS TO EMPHASISE:Swing arms when jumping, bend knees when landing.
VARIATIONS: Try hopping, right leg, then
left leg or just stepping.

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GAME: BALLOON BALL
OBJECTIVE: Catch the balloon.
EQUIPMENT: Balloon.
HOW TO PLAY: Simply throw the balloon into the air and catch it.
SKILLS PRACTICED: Great for developing
hand eye coordination required for catching.
POINTS TO EMPHASISE: Keep eye on the balloon, hands to the balloon.
VARIATIONS: Try striking and kicking, left and right, jump to catch off two feet, jump to catch off one foot, try filling the balloon with a small amount of water to make it move quicker.

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GAME: POP THE WEASLE
OBJECTIVE: To hit the ball.
EQUIPMENT: Ball, pool noodle, pair of
pantyhose, rope and tree branch.
HOW TO PLAY: Simply place a ball in the pantyhose and tie to a branch so that the ball can
swing freely, free from obstructions.Try to hit the ball with the pool noodle, swinging it like a bat.
SKILLS PRACTICED: Great activity for
hand/eye coordination, striking.
VARIATIONS: Use feet for kicking,
hands for spiking or head for heading.

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GAME: ROOF BALL
OBJECTIVE: Catch the ball before it hits the ground.
EQUIPMENT: Large, light weight ball, roof of house or garage.
HOW TO PLAY: Throw ball on to roof and wait for
it to roll down and catch/hit/kick it before hits the ground.
SKILLS PRACTICED: Catching, striking, kicking, moving to kick/strike/catch.
VARIATIONS: A slope of any kind can be used to allow the ball to roll back.Kick or throw the ball up the slope.

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GAME: HELICOPTORS
OBJECTIVE: Jump the blades.
EQUIPMENT: Tennis ball and a pair of old pantyhose.
HOW TO PLAY:Put the ball in one leg of the pantyhose and swing the ball around you on the ground. Jump the ball each time it comes around.
SKILLS PRACTICED: Visual cueing, tracking,
timing, jumping and balance.
VARIATIONS: Use a pool noodle to
hit the ball as it comes around.

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GAME: SKIPPING
OBJECTIVE: Jump the rope.
EQUIPMENT: Piece of soft rope.
HOW TO PLAY:Tie the rope to a fixed object at
about (your child's) waist height. Swing the
rope around with your child in the middle. Be patient if your child is not ready to coordinate the jump. Try 'helicopters' until they develop the timing and coordination.
SKILLS PRACTICED: Visual cueing, tracking,
timing, jumping and balance.
VARIATIONS: Start slowly and encourage
a rhythm of skips, eg: "bounce, bounce, JUMP ROPE". Build speed to one bounce jump and then jump on each time the rope comes around. Let them have a go at swinging the rope themselves.

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